Several points of view are explored after a dead girl’s body is discovered in the desert.
The Dead Girl is engaging stuff, apparently conceived from a murder trial that Moncrieff (who’s previous feature Blue Car was a festival darling in 2002) sat in on as a jury member. It is a shame that works like this often fall through the cracks of mainstream recognition. What really stands out is the huge ensemble cast assembled for this project. There are a dozen meaty characters in The Dead Girl and are all portrayed by a recognizable face. Marcia Gay Harden as the mother and Rose Byrne (a veteran Aussie actress just waiting to explode) as a young woman with a missing sister are especially strong. I almost didn’t recognize Brittany Murphy (who appears as the ill fated dead girl) at first. Not that playing a trashy character is anything new to her (see Spun among others), but she seemed different somehow. She looked taller, skinnier; even her speech patterns were different. I’ve always had a soft spot for Murphy, which made the inevitable conclusion all the more tragic. The subject matter is ugly and there are as many unlikable characters as there are likable, but most of them make it through their story arcs with a ray of hope; all somewhat facilitated by the death of the title character.
For excellent performances brought forth by quality storytelling, look no further than The Dead Girl.
Saturday, November 29, 2008
Several points of view are explored after a dead girl’s body is discovered in the desert.
Thursday, November 27, 2008
Monday, November 24, 2008
With digital distribution and online rental services, the brick and mortar stores are on their way out, but in the eighties and nineties, video membership cards were cluttering up wallets and purses everywhere. I have accumulated more than a few over the years, as I am sure you did, too. Back in the golden age of home video – which just happened to coincide with my formative years – taking a trip out to the video store was a special treat and as big a deal as visiting the arcade with a pocketful of quarters. I mean walking into these places was like entering that cave at the beginning of Raiders Of The Last Ark… minus the traps, of course. Who knew what treasures you were going to find in there?
The names of the first two stores my family used to frequent in the early eighties have long escaped me, but I still have flashes of remembrance. The first store was in the indoor mall that I would end up working in many years later. They had a huge Maniac poster by the entrance. Sadly, I was well into my twenties by the time I finally able to see that one. The suburban area I lived in seemed to be under some sort of ‘video nasty’ ban because certain titles like Maniac, Evil Dead and Last House disappeared for a great number of years while I was growing up. It wasn’t until I started venturing into Toronto that I was able to cross off some of those hard-to-find titles. This was long before Blue Underground and the many other distribution companies that thankfully made re-releasing those vintage titles a priority. The second store used to keep their movies behind glass like it was fine jewellery. I suppose that wasn’t far off, considering that back then a blank tape cost twenty-five bucks and the retail price of a movie was over a hundred. How times have changed!
I’m not sure why “Scary” is blue. Wouldn’t black or red be more appropriate?
I’m getting off track here, but let’s just say that the fourty-five minute drive to rent a couple of movies was worth it every time. I also don’t want to leave out Suspect Video either because they were very important in my cinephile development, as well. Alas, they used a password system, thus no card. That fateful day last February stung something awful. However, Suspect still lives on in the Markham St. location and the newly opened Eyesore Cinema. I visited there a few months ago and when I spied Noriko’s Dinner Table wedged in between Erotic Werewolf In London and Maid In Sweden, I knew the spirit of underground video was alive and well.
So, I hope you enjoyed this trip down memory lane as much as I did. Please feel free to snap a pic of any old cards you have lying around and send them to me. I’ll add them to the collection. Here’s to the sweet smell of newly laminated plastic.
Wednesday, November 19, 2008
The Ripper was one of the first shot-on-video movies I ever saw. I'll always remember Savini's response to when someone brought up the movie during his appearance at the '91 W.O.H. in Toronto. He jokingly got down on his knees and simply said, "I'm sorry."
Monday, November 17, 2008
First, waaay back in January, I posted a teaser for an upcoming South American film called Descendants (aka Solos) that looked promising. Well, that film is now almost ready and a full trailer just appeared on Twitch. Check it out here. Something must be going on in Chile right now. First, we are given their first martial arts flick (the excellently balls-out Mirageman) earlier this year, and now their premier zombie effort. Could we be seeing the beginnings of another genre powerhouse to compete with the current frontrunners from France, Spain and Thailand?
And speaking of the French, what have those crazy bastards got in store for us in 2009? Well, according to recent news from AFM '08, there are two coming down the pipe; the survivalist horror Humains (aka Humans) and The Pack.
And finally, a new trailer appeared for Dario Argento's newest Giallo. I'm not gonna sugarcoat it. It doesn't look good. However, speaking as one of the few people that actually liked Mother Of Tears, I'm still holding out hope.
Friday, November 14, 2008
First, it was revealed that there is an unlockable Nazi zombie level in the newly released Call Of Duty: World At War. I can't get the video to embed for some reason, but click here if you want to check it out.
That may have to serve as my Left 4 Dead replacement, since those jokers over at Valve snubbed the PS3 on a release.
Also, here's the first ten minutes of the upcoming feature length animated movie Resident Evil: Degeneration. Sure, it looks like a ninety-minute video game cut scene, but it's a ninety-minute RESDIENT EVIL video game cut scene starring series icons Claire Redfield and Leon S. Kennedy!
Wednesday, November 12, 2008
It looked pretty snazzy to be sure, but it was going to take more than flash to win over people anxiously awaiting the next RE4. Dead Space finally released last month – into a ridiculously crowded fall season – and I’m here to tell you that this game is a bloody masterpiece. Buy, rent, steal, do whatever you have to do, but PLAY THIS GAME!
Here are TEN reasons why you should.
The variety: As wicked sick awesome as de-limbing monsters with a plasma cutter is, it could have gotten a little boring after the third or fourth level. Fortunately, the developers were on top of it and made sure to pack a hefty bag of tricks. Each level (there are a total of twelve pulse pounding chapters) offers a new challenge and always keeps you on your toes. How you interact with your environment also changes as several sections take place in zero gravity, adding an exciting new dynamic. And it that weren’t enough, you even go spacewalking OUTSIDE THE SHIP!
The Necromorphs: Again, variety is the order of the day. At first, it seems like you are just cutting up the same baddies over and over, but then they get deadlier, nastier, and BIGGER! The creature designs are as grotesque as they are innovative, so have fun peering around every corner.
The weapons: You are onboard a mining vessel, so the items at your disposal – and there are a ton of them – are all tools that a miner would use. Some real thought went into these and you really have to see them in action to fully appreciate them. Each weapon also has a secondary function that can come in handy, as well. Hopelessly surrounded by an enemy? Never fear. Throw up a 360 burst with your pulse rifle and shred anything within a ten-foot radius. Your suit (or rig as it is called) can also help you out of numerous jams. Your stasis module can slow down time to get you out of sticky situations and kinesis gives you the ability to lift and push heavy objects, much like Jedi force power. All of these options together give you countless ways to engage a situation.
No HUD: Probably the most innovative thing that Dead Space brings to the table is the removal of the HUD (heads up display) menu. In all previous games of this ilk, you had to go outside the game play to check your map and/or inventory, which ultimately took you out of the moment. In Dead Space, everything is projected out in front of you via in-game holographic displays. Tell me that other developers aren’t going to rip THAT off! Your health bar (and this is the coolest thing EVAR) is on the back of your suit and can be clearly seen at all times via the over-the-shoulder camera that Resident Evil 4 perfected in 2005.
The atmosphere: This is a huge part of what makes any horror game a success and Dead Space fires on all cylinders. The surround sound is used to its full effect and I had several complaints about the noise, even at HALF volume. Check out my favourite trailer below, which also plays if you leave the main menu running idle.
The universe: Dead Space had a large promotional machine in motion long before it hit shelves. In addition to Downfall, the feature length animated prequel that came out in October; an animated comic (the prequel to the prequel) started releasing in six parts on Xbox Live, PSN and YouTube back in March. I haven’t seen Downfall yet, but the animated comic, with artwork by Ben “30 Days Of Night” Templesmith was quality stuff and a perfect primer. Aside from that, the game itself is a living, breathing environment filled to the brim with detail.
The graphics: This game is gore-ious to look at. Dead Space was not rushed out the door. It is as slick and polished as any game I’ve ever played. I think I saw maybe two glitches the entire playthrough. That’s a credit to a development team that nailed every T and poked every I before unleashing their creation onto the world.
Save points: Your game automatically saves at what seems like every turn. That means if you walk around a corner and get sucker punched by a flying tentacle, you appear back where you were moments before. That may seem that it cuts down on the difficulty, but let me be frank; I’m in my thirties and have a full time job. I don’t have excess time to devote to just travelling to the bit I keep dying at (cough GTA IV cough). It really cuts down on the frustration when you don’t have to stress about that sort of stuff. I’d go so far as to say that the actual save points are only necessary when you have to stop and go do other annoying things like sleep and work.
Space Hoops: Just when you thought things couldn’t get any cooler, you are presented with a mini-game called Zero-G basketball in Chapter 10. Yes, it is what it sounds like, but even better as you use kinesis to score baskets. Even though humankind was on the brink of annihilation, I had no qualms about burning fourty-five minutes on the court trying to beat my high score on Level 6.
First person Asteroids: This section just comes out of nowhere and launches Dead Space into the stratosphere. Growing up in arcades, I always wished I could play Asteroids from inside the ship. Well, thank you Dead Space; you fulfilled that dream. And it was awesome!
So, that’s ten. Why ten reasons? Because – and I shit you not - this game is a freaking TEN OUT OF TEN. Excellent job EA, you’ve made a believer out of me. Altman be praised!
Sunday, November 9, 2008
Everyone’s favourite serial killer Dexter is back for a third season of vigilante justice. Six episodes in, I’m likin’ it. The storyline is definitely moving faster in the top half than it did in previous seasons. The direction the show is going with the inclusion of Jimmy Smits’ character is an intriguing one. I’m not really crazy about the relationship side of things and where that’s headed, but that’s a minor gripe. Word came out a few weeks ago that Showtime has ordered two more seasons, so it looks like Dexter Morgan isn’t going anywhere in the foreseeable future.
True Blood, the new vampire show from Alan Ball (creator of Six Feet Under), started up this September on HBO. Much like SFU, it is quietly gathering followers in its inaugural season. True Blood didn’t grab me at first, but has grown on me quite a bit over the following seven episodes. I liken my initial reaction to that of Dexter in 2006. I liked the main character (played by Anna Paquin in True Blood’s case) but thought everyone around him/her were just thinly veiled caricatures. Then, as time went on and the characters were fleshed out, I warmed to them. Over the first few episodes of True Blood, it became apparent that they were setting up their own ‘Buffyverse’, which is an exciting notion indeed. In this reality, vampires are real, which means all things that go bump in the night could also be real and waiting to be revealed in future episodes. I’m not crazy enough to say that True Blood is as good as Buffy, but I will say that it is a serviceable replacement for the void left by Joss Whedon in 2004. The whole vampires ‘coming out of the coffin’ and integrating into society thing is rife with all sorts of racial subtext to explore. I find the format – where every episode starts where the last one left off with no recap – refreshing, as well. You know, even if I didn’t like True Blood, I’d still have to stick around just to find out what the deal is with that freakin’ dog!
The five part miniseries Dead Set just bloodied up televisions in the UK. This zombie yarn further reinforces how much better British TV is than ours. Not only do the Brits cast more ordinary looking people, thus adding an extra sense of realism, they also aren’t bogged down by puritanical censors. Dead Set is best described as Big Brother Meets 28 Days Later. In fact, it has so much in common with the latter – with its sprinting undead and gritty camera – that I was SHOCKED to find that Danny Boyle and Alex Garland weren’t involved somehow. So, it comes as no shock that I enjoyed the hell out of this. This shit is my bread and butter and I loved every minute of it. The only question that remains is whether it will be imported or remade for North American consumption as it is certainly good enough to grab an audience over here.
Friday, November 7, 2008
Jeff Lieberman is a director who has been around forever, but has always worked outside the mainstream. Even though he has several significant genre entries to his credit, not a lot of people know him. If you were a child of the eighties, who must have walked by a copy of the killer earthworm flick Squirm at your local video store. You can also not forget his mind altering Blue Sunshine, a parable about recreational drug use (which featured a prophetic scene involving a police chase with a White Ford Bronco) and the criminally under seen survivalist slasher gem Just Before Dawn. Then in 2004, after a sixteen-year absence, Lieberman returned with Satan’s Little Helper.
Have you ever see a movie that you shouldn’t like as much as you do? Satan's Little Helper is one of those movies for me. The low budget should have been distracting, the little kid should have had me reaching for the remote and the ridiculousness of it all should have been a write off but… it wasn’t. The first time I saw it, I sat there transfixed. I’ve heard the word ‘quirky’ bandied about a lot for this movie and I can’t come up with anything better as it really is that. There are some parts of this movie that are just so ghetto, but somehow come off as charming. I love movies that can pull that off because it’s very hard to do. I think the more absurd parts avoid bringing the whole thing off the rails because it is established early on what kind of film this is; a silly horror yarn that wants to entertain you above all else. And entertain me it did.
Wednesday, November 5, 2008
NGM makes The Toolbox Murders look like a masterpiece.
Brian Thompson FTW!
One of my personal faves.
Let's show some love for Savini's version.