Due to the computer woes that pretty
much ate up my entire March, I have been catching up on some gaming,
namely the twenty-dollar offerings on the PSN. After digesting the
literally perfect piece of storytelling that was Gone Home, I dug
into DontNod Entertainment's Life is Strange.
Released in five episodes, Life Is
Strange follows photography student Max who, during a school
shooting, discovers she can rewind time. However, she soon learns
that the more she uses her power, the more the world around her
changes, and not always for the better.
Life is Strange was just tremendous,
and I'm not ashamed to admit that it kind of kicked my ass. With its
nice and relaxing menu screen, it lulled me into a false sense of
security - this is just a cool slice-of-life indie game about using
time travel to solve everyday problems, I thought. While that's
somewhat true, it escalated quickly and I wasn't prepared for
how emotional and unsettling it became. The Twin Peaks comparisons
were apt, as there was some dark and heavy shit in here. Arcadia Bay's filllled with secrets.
The thing about this game that struck
me the most was how it evolved as I played it. Characters that began
as archetypes grew into fully fleshed out people I cared about and
the choices I made episodes earlier begat real consequences. It was
the combination of the choice and rewind mechanics that made Life Is
Strange such a unique experience for me. Recalling my time playing
Telltale's The Walking Dead, there were some really tough decisions
to me made here – two in particular caused me much hesitation –
even though I knew I could rewind afterwards.
But the mechanics and story weren't the
only strong aspects of this game. The music, a mix of instrumental and licensed tracks, was divine, and the main theme is still rattling
around in my brain as I type this. I also have to give props to the
voice acting, which only got better with each episode as Max (Hannah
Telle) and her best friend Chloe (Ashly Burch) found their voices.
BFF's Max & Chloe. |
For $19.99, this is an exceptional
value, as there is over twenty hours of gameplay here. The developers
strayed from the formula of pushing the player forward to the next
checkpoint by rewarding exploration with all sorts of world-building
interactions. They even had “sit-down” moments where you could opt to
take a breather and just enjoy your surroundings. I needed those
sometimes, believe me.
Life Is Strange might be one of the
best time travel stories I've ever experienced. Heavily influenced by
Ray Bradbury's A Sound of Thunder, it beautifully explored the
implications of changing the past, despite even the best intentions.
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