With all the hustle & bustle of the
last four months – ie “the busy season” – behind me, I was
finally able to catch up on The Walking Dead game.
I played episodes three and four, Long
Road Ahead and Around Every Corner respectively, and was very glad
to see that, in my absence, the high standard of quality had not
diminished.
Over the dozen or so hours I've been
playing this game, the negatives have all but disappeared and what I'm left with is an unrelenting desire to try and keep the wheels from falling off the wagon. It is not an easy task, as I am starting to
realize that there are no good decisions, just ones that avoid
immediate disaster. On the game play side of things, I do like the
emphasis on puzzle solving. Sure, said puzzles are not particularly
challenging and really just amount to a series of fetch quests, but
they always seem to fit the situation and rarely feel arbitrary.
There was a moment in Long Road Ahead
that shocked me so much that I actually gasped aloud. It was a
defining moment of not only this story, but also the power of this
game. I spent the next few days lamenting whether I could've
done something to prevent it. That feeling
left me with a grudge that ended up just getting me in more trouble in
the following episode.
One of the game's many sticky situations. |
By the end of Long Road Ahead, my group
was left shattered and felt like it was being held together with duct tape
and a prayer. It is also becoming more difficult to shield Clementine
from the ugly stuff, and I'm constantly finding her questions tougher
to answer truthfully.
The Walking Dead comic is superb, and
the show in the last ten or so episodes has been making great
strides, but there is something about the interactivity of this game
adaptation that makes it even more substantial somehow. Check back later this week for my continuing experience with Around Every Corner.
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