I finished The Walking Dead game a few
days ago, and it is still with me, lingering in my psyche. The last
chapter, No Time Left, was a tad shorter than the other four
installments, but it was no less impactful. I don't think this
episode could've been more aptly titled, as the sense of urgency was
always hanging over my character's (Lee) head.
The final two set pieces were superbly
executed, the first being a verbal chess match with Clementine's
captor and the latter the inevitable conclusion to a long journey
that started when I pressed Start way back in the spring. For the
sake of my masculinity, I'll refrain from commenting on my reaction
to No Time Left's final moments. The ending (or at least my ending)
left a few questions unanswered, but at least the post-credits
epilogue shed some light on the most important one.
Lee, taking care of business. |
I find my large emotional investment in
this game hard to explain, but hopefully sometime soon you will
experience it for yourself and know of what I speak.
My hat goes off to Telltale Games for not
only creating a twenty-dollar title more valuable than most that are
three-times as expensive, but also providing a Walking Dead
experience that was more affecting than the comic and show combined.
2 comments:
Yes, I'm a big fan of the art style of this game.
Having only gone through the game once, I don't know how many different endings there are. I imagine the framework of the game remains the same regardless, but there are a lot of variations at several points depending on your actions.
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