Now that TIFF is out of the way, time to get back to our regularly scheduled programming.
After being recaptured, Alice (Milla
Jovovich) must fight her way out of an underground Umbrella facility
with the help of some old friends – and enemies.
Retribution doesn’t waste any time, coming out of the gate cranked at eleven and hovering there for a good
stretch. Since anyone coming into this without seeing any of the
previous installments would be completely lost, Alice gives us a
montage-laden recap of the previous four movies up front. And that’s
what Retribution feels like, an amped-up greatest hits of the series,
as there are several returning characters and creatures crammed in
here. Although Chris & Claire Redfield (Wentworth Miller &
Ali Larter respectively) are conspicuously absent, they are replaced
with franchise favourites Leon S. Kennedy (Johann Urb), Ada Wong (Li
Bingbing) and Barry Burton (Kevin Durand).
But, let's face it, the main reason
these movies keep us coming back is Milla, and once again, she is in
top form. She is always gives one-hundred per cent and is the anchor
of this franchise. I was very glad to see Michelle Rodriguez back,
as well. She is another of a rare breed of actresses that always
seems at home in these high-octane actioners. Amazingly, she even
finds time to smile.
All in a day's work. |
Retribution, arguably to its detriment,
is the one that plays most like a video game. When Resident Evil debuted in 2002, it was critcized for straying too far from its
source material, so this may be a case of “be careful what you wish
for.” Following Afterlife, which I now feel was the best installment in
terms of incorporating the games into a cinematic medium, it appears
the pendulum has swung back the other way. The movie progresses much
like the game, with levels and bosses that must be traversed by our
heroes. The dialogue, which mainly served to package exposition,
often sounded like it was from the earlier games as well. I kept
expecting someone to offer Jill Valentine (Sienna Guillory) a lock pick.
However, because the action sequences
were so awesomely executed and fun to watch, it kept me from worrying
about it. I don't know if the fight choreographers have been
the same throughout the series, but whoever has been running the show
for the last two movies; you've been doing a fantastic job.
Whether you like this series or not, it
has always seemed like it was of its own universe. Unfortunately,
Retribution has sections that pull from other works, namely the Dawn
of the Dead remake and Aliens. I can accept Resident Evil's
ridiculous action tropes and anemic storylines, but that – when the game franchise itself has almost twenty
years of material – was a bitter pill to swallow.
Li Bingbing as Ada Wong. |
As with Afterlife, the 3D here was
really well implemented. I think Anderson is one of the few
directors that really understands what this technology brings to the
table. He excels at giving us both the thrilling pop-out moments as
well as depth of field. It really adds to the experience when done
right.
Retribution, not surprisingly, ends on
another cliffhanger and though my excitement may have cooled
somewhat, I doubt I'll ever tire of this franchise. The Resident
Evil movies are like sugary junk food to me, and Milla just makes
them all that much sweeter.
Oh, by the way. As a bonus, here's some Japanese promotion material from the movie that my buddy Darryl brought me back from Japan.
2 comments:
I've never played the video game series, but have enjoyed the movies for the most part, especially the first one. I know what you mean about this franchise veering into more video game type scenarios rather than characterization.
What takes me out of the movie when this happens is in a scene such as the one you have an image for, "all in a day's work." Very well shot and choreographed, but if I'm following it as a narrative, it makes no sense to stick around in that corridor near the Tokyo simulation dome and waste all that ammo. Alice kills off all of the first wave, but then comes many more, and she winds up running anyway, which is what I'd do in the first place if I were in that situation.
If you are gaming, then what happened there makes more sense, as it follows the conventions of a video game.
I'm hoping there's more of a plot going on in the next sequel, but even if it isn't, it'll still be a spectacle:
http://bit.ly/NJO5Ck
Can't argue with you on that one. But, as long as it continues to bring the spectacle, I'll be there.
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